With the aid of the mercenary Blackfuse company, the Iron Horde constructed devastating siege machinery in the shadow of Hellfire Citadel, to be used in the eventual assault upon Azeroth's capitals. With the tanks now retrofitted to use fel energy, Siegemaster Mar'tak awaits Gul'dan's command to begin the assault.
The schematics for the Iron Reaver were found in the workshop of Blackfuse himself after the fall of Orgrimmar, drawing inspiration from the mighty constructs of the Legion and designed to be the nefarious goblin's masterwork. The project was completed after his death, and represents the pinnacle of the Iron Horde's military might.
As ancient as Draenor itself, Kormrok once ruled Gorgrond, the creatures of the land slinking away from the giant magnaron's destructive fury. But then the Iron Horde came, trapping the behemoth and attempting to break his will. They were entirely unsuccessful... that is, until the rise of Gul'dan, and the fel power that Kormrok could not resist.
On Mythic Difficulty, residue is sent out from the pool that Kormrok jumped into.
When empowered, this abiliity causes all three pools to send out globules.
When empowered, triggering the rune causes it to try and reform nearby. Explosive Runes will not reform on top of an existing Explosive Rune, nor will they reform if they are the last Explosive Rune active.
When empowered, Dragging Hands that pull players toward the closest pool are summoned instead.
Thousands of Iron Horde orcs accepted the blood of Mannoroth, but few grew as powerful as these three champions. Dia Darkwhisper, master of Void magic and an outcast of the Shadowmoon, rose quickly to power as the left hand of Gul'dan. Gurtogg, with his insatiable hunger for blood, emerged the victor in hundreds of trials by combat. He has met his match only once, fighting Blademaster Jubei'thos to a draw. Tainted with fel sickness, they serve Gul'dan as both Highguard and Council of War.
In Mythic difficulty, Mark of the Necromancer bounces to 3 targets, instead of 2.
Kilrogg Deadeye, Warlord of the Bleeding Hollow, seized control of his clan after performing a ritual to learn of his death. With this knowledge, he led his clan fearlessly on countless campaigns, marching toward the glorious end he desires. Now, with demon blood coursing through his veins, Kilrogg awaits you in Hellfire Citadel, awaiting the moment of his death, or yours.
In Mythic difficulty, as the fight progresses Kilrogg picks multiple targets for Heart Seeker. Also, the Heart Seeker debuff will last the duration of the encounter.
In Mythic difficulty, Death Throes inflicts Fel Corruption onto the raid.
In Mythic difficulty, Fel Rupture leaves behind a Fel Puddle. Fel Puddles that have not been removed summon Fel Blood Globules during Death Throes.
Falling into the heart of the mausoleum Auchindoun, the Shadow Council lieutenant Teron'gor gorged upon hundreds of draenei souls, becoming a bloated abomination in the process. More than just an orc now, Teron'gor gave up his old name and has taken a new one: Gorefiend.
In Mythic difficulty Gorefiend's Corruption is only removed when a player collapses an Unstable Soul.
After Iskar's efforts to resurrect Terokk and return to power ended in frustration, he was approached by Gul'dan with an offer and a promise to break the ancient curse of Sethe. No longer flightless, elevated from the shadows yet still a master of illusion and deception, Iskar's hour of vengeance is at hand.
The greatest warriors of the draenei have their souls imbued into gleaming constructs, serving as eternal Vigilants in defense of their people. Originally a member of the Council of Exarchs before his descent into darkness, Socrethar has perverted this holiest of rituals, and used a warped fel construct to preserve his soul after his defeat in Talador.
On Mythic Difficulty, inflicts 6 stacks of Shattered Defenses, and when used by players controlling the construct, Reverberating Blow will affect friendly players.
Speculated by some scholars of the Legion to be an evolved version of the common felguard, Fel Lords serve as enforcers in the direct service of Archimonde. Their cruelty is matched only by their brute force. Zakuun was set to a task that called upon both of these traits in equal measure: breaking the iron will of a stubborn and defiant orc chieftain of the Warsong Clan....
On Mythic Difficulty, Soul Cleave hits up to 5 targets within 5 yards. Only the primary target is afflicted with Cloven Soul; but all targets hit by Soul Cleave are Disembodied.
On Heroic and Mythic Difficulties, when the victim re-enters the Mortal Realm, Wakes of Destruction are unleashed.
On Mythic Difficulty, players who had Latent Energy while Disembodied gain Exhausted Soul after Disembodied ends.
Summoned by Gul'dan from the depths of the Twisting Nether, Xhul'horac is one of most powerful of the Void Revenants - a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within. Gul'dan has twisted Xhul'horac, feeding him overwhelming Fel energy, and using his powers to tear open the portals through which he plans to rally the forces of the Burning Legion.
When Gul'dan brought his gift to the Sargerei, Velhari had already made her ambitions clear and risen through the ranks with brutal ferocity. Known to her enemies as the Tyrant, Velhari was one of the first to accept the fel touch, further enhancing her combat prowess. Velhari now bears a mockery of the holy symbol of the Naaru, signifying her conviction to the new order.
In Mythic difficulty, each aura persists but decreases in strength when the corresponding phase ends.
In Mythic difficulty, Edict of Condemnation reduces the movement speed of the target by 70%.
In Mythic difficulty, Touch of Harm inflicts 25% of the target's current health as Shadow damage every 2 sec.
In Mythic difficulty, this aura persists but decreases in strength when the phase ends.
Bloodthirsty and brutal, Mannoroth was Archimonde's most feared enforcer, until he was felled by a mighty blow from Grommash's blade. Even in death, his blood was used by Gul'dan to fuel a dark bargain with the Iron Horde and their allies. Gul'dan and his minions now seek to reanimate the shattered remains of Mannoroth, that he may continue to serve the Legion.
In Mythic difficulty, Gul'dan reclaims the Fel power from the Fel Iron Summoners to resurrect Mannoroth, keeping the Doom Lord's Fel Spire intact.
One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul'dan does not fail his Legion masters.
In Mythic difficulty, Doomfire is consumed when a player comes into contact with it. This effect stacks up to 15 times. When the Doomfire debuff expires, a new patch of Doomfire is created at that player's location.
In Mythic difficulty, Allure of Flames inflicts 50000 Fire damage to all players for each Doomfire that is moved.
In Mythic difficulty, Shadow Burst targets 3 players.
In Mythic difficulty, the range of Unleashed Torment is limited to 500 yards.
In Mythic difficulty, all players become the target of either Wrought Chaos or Focused Chaos when Archimonde casts Wrought Chaos.
Lol no, the stats on everything are just temporary placeholders til Blizzard actually itemizes them.
Hmm the Gorefiend fight looks interesting.
I get the feeling that this raid is going to be the Firelands of WoD.Lackluster expansion, followed up with an amazing raid tier.
So nobody minds that only 735 mythic weapons are an int mace, int staff and 2h str sword?
LFR only drops ilvl 655 gear...? Hope it's just placeholder item levels, otherwise there won't be much point in doing them, and the gear won't help you get in normal's.