Karazhan Mythic Dungeon
Trial of Valor Raid
- Short questline leading into the raid.
- New World Quests: Kvaldir landing sites.
The Nighthold Raid
New World Quests
- Falcosaurs Swarm! -- The coastline of the Broken Isles is under assault from an invasive, predatory species, and they're breeding out of control!
- Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new and Cooking recipes available from The Wardens faction at Honored and Revered.
- Find and raise your Orphaned Falcosaur pet, leading to an exclusive new mount.
New World Event Area
Class ChangesDeath KnightDemon Hunter
- Return to Alcaz Isle - Dr. Weavil and the Drudge Gnomes
- Get to the bottom of Dr. Weavil's insidious plans on Alcaz Isle.
- Rewards include the Big Red Raygun toy for everyone and tamable mechanical spiders for Hunters.
Abilities learned have been spaced out:Druid
- Mastery: Harmony now includes Frenzied Regeneration.
- Ysera's Gift will only heal party or raid members.
- now copies 25% of the crit heal (was 50%).
- Seeds of the World Tree now increases that amount by 8%/point (was 10%).
- Swiftmend healing increased to 770% of Spell Power (was 700%).
- (Balance, Guardian, Feral) Druids how have Regrowth in place of .
- Regrowth is castable in Moonkin Form.
- Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
- (Restoration) Regrowth has 40% additional chance to crit (was 60%).
- Activating Incarnation no longer triggers a global cooldown for any spec.
- Incarnation: Chosen of Elune once again provides the armored Moonkin model.
- Galactic Guardian:
Now causes Moonfire to generate 10 Rage (was 15).
- Now increases its direct damage by 300%.
- Now has a power aura.
New Hunter talent (replacing Dash
- Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
- (Survival) Animal Instincts has been redesigned: now also reduces the remaining cooldown of a random one of the following abilities:
- Mongoose Bite
- no longer ignores tanks (including self)
- In talent trees, Divine Steed for Holy and Retribution, and Blessing of Salvation for Protection have been replaced with a new talent:
Cavalier: Divine Steed now has 2 charges.
- Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
- Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
- has been redesigned: Replaces Avenging Wrath. (Instant -2 minute cooldown) Profoundly empowers your Judgment for 20 seconds.
- While empowered, Judgment generates 1 Holy Power, has a 75% reduced cooldown, and increases your damage and healing by 3%, stacking up to 15 times.
- Demon Skin and Demonic Circle have swapped talent locations.
- Devour Magic has returned for Felhunters.
- Unstable Affliction now overlaps when cast multiple times, rather than "rolling" any remaining damage into the new cast. This does not change the total damage dealt by multiple casts, but makes it easier for players to see the strength of an Unstable Afﬂiction on a given target.
- Compounding Horror trait redesigned: its buff causes your next Unstable Afﬂiction to deal (32% Spell Power) Shadow damage instantly. stacking up to 5 times
- (Afﬂiction) Soul Efﬂgy is now immune to AOE damage.
- (Demonology) Demonic Empowerment now increases health by 20% (was 50%).
- (Demonology) Thal'kiel's consumption deals damage equal to 8% of pet health (from 6%).
- now affects party and raid members only.
In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.
- In many cases, the level 1-10 abilities that introduce the class have changed.
- Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level.
- This applies to every spec for every class other than Death Knight and Demon Hunters.
Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and .
- While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content
- Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.
Player Versus Player
- Honor talents will no longer be lost when a player chooses to Prestige.
- Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.
- The quality of items rewarded from skinnish and random battlegrounds now increases based on the player's Honor Level.
- Players will no longer receive a bonus piece of gear based on their rating for the ﬁrst two wins in each rated bracket (2v2. 3v3, 1Ov1O).
- Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).