We've been iterating on Fury Warrior since last week, and the next Beta build will again be a slightly out-of-date version of Fury compared to we have internally at this moment.
To give an update: everything on the baseline spec described last week hasn't changed. However, many talents have been adjusted, moved, or replaced to better fit together with the updates to the Fury spec.Level 15, 30, 60 rows
: No changes since last week/last Beta build.Level 45 row: , ,
– this row speed up/adds to the rotation
is now -1 sec off the base cooldown of
(which is now 8 sec base cooldown) and increases its damage. Simple and direct, and does the job of slightly speeding up/adding to the rotation.
is the same talent many know, adjusted for Fury – “Your attacks have a chance to reset the cooldown of
and make it usable on any target, regardless of their health.” It replaces
in the talent tree, and fills the role of “occasionally inserts an ability into your rotation” better than
is now already used often as part of your single-target rotation. Additionally, now that
generates 20 Rage for Fury, this proc will also serve to slightly speed up the rotation, which is desirable on this talent row.
attack (from live) combined with
(the talent from live), as described last week, granting Haste per stack, stacking up to 3. It serves as the higher-complexity talent that add a brand new button to your rotation. The Haste granted has been reduced to a more appropriate level (2% per stack, pending playtesting/feedback/tuning) considering the spec now has 25% Haste baseline from Enrage, and with another talent (
) also providing 10% Haste occasionally.Level 75 row: , ,
has been redesigned into “
is now usable on targets below 35% health”. Now that
has a cooldown and generates Rage, the live Legion version doesn't make much sense anymore – it would've just amounted to a Rage proc on
. Additionally, Execute adds a significant amount to the rotation already when it's available – any redesign that made that
window even more impacted by adding more resources or buttons to press didn't seem to overall improve the
rotation. Instead, widening the window during which you can use
, made more sense.
On Execute's cooldown, which is currently 6 sec (reduced by Haste, ending up at ~4.2 sec with Enrage up): Currently, there are no lack of buttons to press during
being available on every 4th ability use (at a high priority), and pushing some other buttons out to make room for itself. We think
being any lower cooldown makes the Fury rotation more cramped during
, and not any better overall.
are unchanged since last week.Level 90 row: , ,
– this row is primarily AOE
still has its baseline mechanic of making your next 2 attacks strike up to 4 additional targets for 40% damage (this mechanic/buff is called Meat Cleaver on live). That proc/buff has been renamed to simply “
” because if anyone referred to
when talking about Fury, it wasn't possible to find those words anywhere in the spellbook, which made it harder to learn about the mechanic.
, the new talent, uses that name, and gives
a 10% chance to Enrage you and causes it to generate an additional 1 Rage per target hit (up to 3 additional Rage), pending tuning.
's cooldown has been increased to 40 sec (up from 25 sec), radius has been increased to 12 yds (up from 8 yds), damage increased significantly, and it now generates 10 Rage. The goal is to put it much closer to
in usage and damage impact (high cooldown, more one-hit damage). Generating a respectable amount of Rage allows it to be used during Recklessness
without you feeling like you're missing out on its potential Rage generation increase.
's duration has been reduced to 3 sec (down from 6 sec), cooldown reduced to 1 min (down from 1.5 min), and now generates 20 Rage over the duration. Shortening the duration allows Bladestorm to fit into an Enrage window (without requiring extreme amounts of Haste) if used right after after gaining Enrage, and a shorter duration/cooldown
feels more like Fury anyways.Level 100 row: , , Siegebreaker
– this row modifies or adds damage bonuses
is a fine talent, no changes.
has been added to Fury, reducing the cooldown of Recklessness
by 1 sec for every 25 Rage you spend. Recklessness
is cool, so why not have it more often?
When looking at the third talent slot on this row, we tried various version of Sweeping Strikes
at different cooldowns, or with different mechanics, or with up-front damage, and even a version where the talent literally just cast both
for 15 sec with a 1.5-2 min CD. In the end we concluded:
- Any version that was a separate self-buff damage cooldown button didn't feel great to press consecutively with Recklessness, because you're pressing two straight abilities which both feel more like self-buffs than attacks
- Any version that made Recklessness stronger (high damage/amplitude) or replaced Recklessness with an ability with a 1.5 min cooldown, felt too similar to
- Any version that made Recklessness shorter cooldown was
- Any version that made Recklessness a longer cooldown or replaced it with a new spell with a longer cooldown, didn't feel great because you were taking a talent that made Recklessness available less often
In the end, we're going to try a cooldown attack that debuffs the target, increasing your damage done to them for a duration. This synergizes with Recklessness
in a way that feels better – Recklessness
first to buff yourself, then a heavy attack against the enemy. The intended gameplay is: Build up Rage -> Siegebreaker ->
-> Rebuild Rage ->
before Siegebreaker ends. Correct tuning on the duration will allow 2
s to be doable during one Siegebreaker, but not trivial to do mindlessly. During Recklessness you should be able to get off three
s in the Siegebreaker window. Siegebreaker
(30 sec cooldown, Generates 15 Rage): Break the enemy's defenses, dealing Physical damage, and increasing your damage done to the target by 20% for 10 sec.Notes
- , Sweeping Strikes, and have been removed from Fury.
- Auto attack damage, as a portion of your overall damage, has been reduced. This came from increasing the damage of most abilities on the spec. Our target for auto attack damage on Fury is currently much closer to 25% of your overall damage than 50%.
Thanks for the continued feedback here and everywhere else.