This is more than I expected. \r\rCheers to Blizzard.\r\rClassic hype!
Too complex... just let people play the demo they paid for.This mentality is the problem. You are not paying for a Demo you are paying for a Virtual BlizzCon experience which includes the Demo, they could've just left that for the Showfloor like they've always done but it's way cooler to do this. You did not pay for a Demo.
So they shut down PTR realms cuz of this?
I wonder if we can get around it with multiple accounts. I have 5 WoW accounts on this BNet and that gives me 5 accounts for the Classic Demo from what I see. Seems to me that I don't ever have to stop playing.
Play 60 minutes, then go hit the bathroom, refill the drink, and grab some fresh air. As soon as you are back it's likely been 30 minutes. Start the cycle again.\r\rSounds much like what anyone out there at the convention would do, actually. Makes sense for people at home to do the same.
Hm, demo doesn't have quests so I guess they expect heavy PvP, lol.
This would have been very understandable 14 years ago, when server capacity had to be planned for weeks in advance, and significant over-provisioning could easily be a real budget buster for all concerned.\r\rBut for those who understand how it works in 2018, this is very strange and insulting. Additional server capacity is available instantly, can even be turned on automatically on an as-needed basis, and is a trivial expense when as here all the people using it are people who paid handsomely for the privilege\r\rEven the fact they spent any dev time budget on this bizarre quota system makes little sense when that same dev time could easily have gone to making sure there was as much server space as needed on demand. AWS, Google, etc. will not be running out of servers this weekend.
But for those who understand how it works in 2018, this is very strange and insulting. Additional server capacity is available instantly, can even be turned on automatically on an as-needed basis\r\rYou couldn't be more wrong. "Game Server" and "Web Application Server" share nothing in common with each except the word 'server'. Game servers are very, very closed systems.
You couldn't be more wrong. "Game Server" and "Web Application Server" share nothing in common with each except the word 'server'. Game servers are very, very closed systems.\rNo disagreement there, and I didn't mean to suggest they'd add a tiny slice of a generic virtual server. But a big player like battle.net can indeed provision on-demand closed private servers on closed private networks on which they control nearly every byte of the software from the metal up. Now that I'm thinking about it, since all the traffic on these servers is likely a one-for-one trade for traffic on their other servers, and assuming the battle.net pool has some reasonable slack in it, I don't see why they can't reprovision within their own existing inventory.
I still find it kinda hilarious that some people are excited for a demo that is literally from a game that is over a decade old
Hm, demo doesn't have quests so I guess they expect heavy PvP, lol.\r\rdidn't they flat out say there was no pvp either? or am I remembering wrong
Lot of them will be dissapointed...
But for those who understand how it works in 2018, this is very strange and insulting. Additional server capacity is available instantly, can even be turned on automatically on an as-needed basisYou couldn't be more wrong. "Game Server" and "Web Application Server" share nothing in common with each except the word 'server'. Game servers are very, very closed systems.Complete nonsense. You can use any server hardware in any place\/country\/continent\/company to add capacity. Game server or Web server are just types of software.Actually today many MMO developers from small to tripple-A use AWS or similar solutions in their projects.
Hm, demo doesn't have quests so I guess they expect heavy PvP, lol.\r\rdidn't they flat out say there was no pvp either? or am I remembering wrong\r\rSo whats the demo for? Jumping around with no quests and pvp?
The demo does have quests, that original post is incorrect. PvP is limited to dueling only for the duration of the demo.
Well, it's just 60 minutes of playtime and 30 minutes of break. IT won't reduce traffic much - only by about 40%, let's say. So, I understand that this is meant to encourage players to logout, which will push the queue forward and let more and more players in, so it won't be a fixed "Position in queue: 414353" for those waiting.\r\rSounds reasonable to me.
People attending Blizzcon had limited time on demo games in the previous years. So nothing unusual, was announced and to be expected anyways. Don't get what is with all the %&%&% Blizz replies.
Calm down everyone. They just don't wait too many on at one time.
60 minutes may even not be enough time to finish the quests in the initial starting area\r\rY'all have no idea how bad Vanilla really was.
No disagreement there, and I didn't mean to suggest they'd add a tiny slice of a generic virtual server. But a big player like battle.net can indeed provision on-demand closed private servers on closed private networks on which they control nearly every byte of the software from the metal up. Now that I'm thinking about it, since all the traffic on these servers is likely a one-for-one trade for traffic on their other servers, and assuming the battle.net pool has some reasonable slack in it, I don't see why they can't reprovision within their own existing inventory.\r\rYou're on the right road here, then. The game design doesn't allow for dynamically allocated resources to be requisitioned from other hardware. Game security enforces it even more so. Battlenet itself is a tertiary system. It runs your social features and negotiates logins, etc. It's designed for very large capacity and a large array of purposes. Game realm servers are different. They are closed systems that have a maximum capacity. The cross-realm system is intended to put dynamically allocated resources into play, but it's still shared resources amongst closed systems. The Demo has what, 20 realms? And since this is classic, they probably won't have CRZ. That makes the servers even more closed. If my understanding of the topography is correct, battlenet resources would not be available to use as game servers. Besides, Battlenet will already be maxed out because of live streaming of the con. They need all the resources they have.\r\rI think the most telling thing about this announcement is this:\rOur goal is to lift session limits as quickly as we feasibly can after the demo goes live. \rI think they are simply putting this policy in place to temper the initial rush and keep stability. If the response is higher than expected, the policy will stay. Once the rush cools down then it may disappear altogether. I don't see this limit lasting more than the first two days at max.\r\r As far as server inventory, I have no doubt that the Demo servers they are using are already repurposed. They need to make this venture as cost efficient as possible in order to offer it at all. I think the Demo response will ultimately determine how much they will invest in the real hardware for the live product. Budgets are a very difficult thing and this weekend is going to be crucial in figuring out whether Classic gets an investment boost or gets its funds cut back.
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