Looks like the next punch in the face of people who play more than one role. :(
is it really gonna stick to 385 ilvl? o.O
385 iLvl? i really hope we can get a higher iLvl otherwise is useless. cool idea and i really hope it doesn't go to waste
Hopefully this signals a change in gear design to allow players access to more customisable equipment slots in the future. Allowing players to choose stats and effects (up to some point) would bring back some RPG style elements.
So why are people complaining about ilvl? It could be level 10 for all we care, it doesn't have any traits or stats on it. It's brilliant.I wished ALL gear to have 3-5 or even 10 sockets so you could customize it however you desire!
Is there any way in the PTR to swap the punch cards? Do we lose them if we do so?
I have a couple of predictions that will likely make this trinket not the WoW killing end of the world literally unplayable item that some people think it will be.1) The ilvl on the base trinket will be based on an average of the three punch cards slotted. Those have individual ilvls that will scale up just like other gear.2) The cards will be swappable on demand out of combat. If you need the swim speed or Mechagon traits you can use them, then swap it out for the resistance one as needed.Let's give the devs a bit of credit. They have made requested changes to the azerite armor, added the essence system. They are not now going to double down on the ideas that the community has been whining and complaining about for months now.
Simple fix, just make it unique-equipped rather than unique. That way people can have multiple trinkets customized for each role.
No primary stat baseline? This is one of the largest mistakes ever in gear. I see peeps just ignoring it for the most part. i mean it's like the azerite neck, just worse... lesson's *not learned*
Subroutine: Emergency Repairs Healing allies under 200% healthSo it's a 100% uptime benefit? :)