Ah good that issue with the pets was a pain in the backside.
It takes only all S2 and some of s3 to deal with that Tentacles.....BRAVO U ARE SO FAST....for the secret nerf u zip it...… when u announce spotter no longer dps the tentacles ,u also said there is gonna be ONLY 1 demo tentacle
So I find it weird that they nerfed Mythic Azshara by making the Indomitable spawn later. In general I really dislike how strategies are built to straight up avoid mechanics based on phase-specific timers.I honestly would have reduced Azshara's and the Indomitable's health by X% and make it spawn sooner. So something that could have a net effect of lightening the DPS check while still forcing people to actually play one of the mechanics. In the future I hope that mythic bosses are tuned to let mechanics actually happen, and DPS/HPS checks are aggressively accounted for in really early patches. In Mythic Jaina, people straight up ignored the water elemental until Jaina was nerfed much later on, which was equally weird.
I am happy for the Siege fix, but I'm baffled the lack of overall tuning on M+ at this stage of the game. Several dungeons are orders of magnitude harder than others and need nerfs, badly. I mean nobody thinks Motherload/Freehold/Atal is on the same difficulty level as King's Rest/Shrine/Siege. They need to be in the same space as we have no choice about which keys we get. Or they need to bring back the ability to downgrade and get *a new key* - not just the same place. That's the break in the system - forcing a dungeon that is badly tuned.
finally in season 3 we get a fix for the tentacles and pets, so finally i can out dps the tank on last platform as a pet class !