Removed
No changes but put 1.12 gear and talents so characters performs twice as they should in phase 1.Let's have 10yd nameplates limits while raids are killing ragnaros without the add phase with leveling gear.Watch the 2005/6 videos of Raganaros kills, pro guilds with bis gear and a lot of buffs had the add phase at around 50%, strugling to not get a second wave of adds. But then streamers go with leveling gear and get it to 2% before the first wave of adds. BUT NO CHANGES RIGHT? if they already changed the game with the 1.12 overpowered characters made to deal with naxxramas, don't go so extreme for the nameplates.
Is there a way to tag or filter the recent news section of the site so I no longer see classic related stories up there? I know quite often you guys try to throw it in the title, but it also doesn't get put up there very often. I don't play classic and have no interest since it murdered my guild and our raid progression, I'd love a way to not have to see and only see recent news about retail. Thx if anyone has a solution
It was fun while it lasted. At least it still works on retail, for now
I don't have an opinion on this issue in particular, but to comment on the general way in which blizzard is handling creating "The Vanilla Experience".This is clearly a topic players are very passionate about and there are a lot of divergent ideas that all have their merits... I think Blizzard needs to start focusing on facilitating some communication on this topic within the community. Right now it feels like they are just allowing users to have big old arguments and then they just kinda walk in and say "well, this is what we feel is the proper solution" and they implement it.Generally I don't have an issue with this approach. With new, developing games it's usually best for players to simply raise complaints and for the developers to create solutions that are consistent with their product. Buuuuuut... Well, I feel like these debates are a bit non-typical. "Vanilla WOW" isn't so much something Blizzard is the final arbiter on, rather, it's a cultural consensus developed from years and years of play and nostalgia. Blizzard isn't the expert on that, the answer lies in the community. Thus, you know, this is less about the devs finding a good solution mechanics wise and is more about the player base finding compromises that hopefully everyone can live with.I feel like rather than taking the "let folks argue and then we'll throw in a fix if it gets heated enough" they should consider putting more of these issues to a community vote, with Blizzard (hopefully) doing everything in their power to drive consensus amongst the player community (but doing their best to not have an opinion themselves). I feel like that's the only way Blizzard can find an experience that is Classic Enough™for all.Just food for thought, feel free to expand on or argue with it ;)
Those script commands don't appear to be working. Did this get reverted or something? Still feels like 20 yard nameplates.
as a hunter this change sucks big time as i really want to be as far away from my target as possible due to dead zone.And not having to move each time the tank needs to reposition something and with the talent in MM my max distance is 41 yards.Granted i don't stay that far away mostly cause terrain wont let me but having nameplates limited to less then half my max range just sucks.I can understand names showing up threw walls and having a unlimited range is pretty broken but at least have it set to 40yardsThat way nameplates are useful for both melee and ranged classes not just melee.
While i do think 85 yards is extreme i just want the name plate of the target im in range to attack to pop up. Especially playing a ranged class it seems odd that someone can be in your 35 yard range to attack and not have the nameplate show up till they are much closer. That to me seems odd and nick picky. Plus there are litterally tons of other addons that freely introduce currently enjoyed quality of life aspects to the game yet they are unaffected
I think this is a really bad change for ranged specifically. Not being able to see the healthbar of the enemies you're fighting is dumb. Make it so you can see the nameplates of enemies that you are in combat with and are in LoS.They changed this to keep "No Changes", but didn't think about the incredible difference between Classic and Vanilla. Macros work differently(!<spell> was added in TBC), AddOns work differently, class balance is completely different, gear balance is completely different, talent trees are very different etc.. I could go on. But not being able to see the healthbar of the enemies? Noooo That must be kept the same.I don't understand Blizzard's idea here. If they wanted it to be like how it used to be, then revert all cVars to how it was back then, not only this.And in addition to all of that, this is not even how it was back then! There are videos of people being able to see the healthbars of enemies without effectively being on top of them
well that means we gotta bring back old school addons like Omen, Pallypower, Necrosis, Etc. Oh might as well start using Thotbot for your alt tabs like in the old days
What addon shows that "cartonish" style of names? Looks quite nice :o
I wish classic had gone the same way of the warcraft 3 and starcraft remasters. But unfortunately the "no changes" dogma was hammered in by some people in the community. I really don't see any sense in it, and every time one of these posts shows up I understand it less.
#bringbacknameplatedistance
Problem is that with larger screens and larger resolution the 20 yard range doesn't make any sense. That 20-yard was made for 15 inch 4:3 low resolution (by todays standards screens).
I love classic, but this is the worst hotfix, not that I used it, but would have like to have known this command. The nameplates are SUCH a pain, its horrible. Make cap 40-50 yards instead