I honestly believe that despite the negative stuff going in the corporate HQs between Activision-Blizzard (A-B) and the recent QA stuff getting diminished. Blizzard is demoralized to the point where they are just adding small stuff and just focusing on the future. I am not 100% an advocate for how they have been delivering their content but we have to give the teams that work on this stuff credit for doing what they do with the least amount of pay. I do generally feel like some of this is "nice to have" vice "need to have" additions. My heart goes to the teams dealing with the negative clouds surrounding their work and what they could do. To be fair too, these small low budget cutscenes are probably created by new hirees or trainees learning Blizzard methodology before they start working on bigger projects. We as gamers forget that there are people on the other end trying to make ends meet with next to nothing pay and that some of those people are still trying to take flight in the company. I think mostly our feedback should be constructive because A-B is clearly not listening to how we deliver it; as a parent would a child when they whine. On the writing perspective of this, the Alliance won the War Campaign; the Horde was written to make one memorable moment but to only flop afterwards. Darkshore, Arathi, Battle of Dazar'alor. Since the very beginning, this expansion has been tailored towards Alliance victory with two warfronts claiming victory whether its through defense or attack; a successful raid that has caused significant damage to the Horde's ability to further continue the war at sea. They wrote that the Alliance with yes Saurfang preparing to siege Orgrimmar, which based on numbers alone would have been an Alliance victory. The war table missions based on size and amount shows more Alliance victories than Horde. The only thing the Horde is good at (away from Blizzard writing) is downing PvE content and PvP on non-battleground weeks. Sadly, the writers are moving in the direction where the Horde acts like an antagonist that never goes away by raising Warchiefs to only lose in non-world threat related content. Siege of Orgrimmar - WoD - Battle for Azeroth. A gripe that I have is that Alliance leaders and notable characters have the thickest plot armor that they are almost similar to cockroaches. If Blizzard wrote a nuke hit Stormwind, somehow all the citizens and notable characters would be saved (Rhonin was not Alliance - he was Kirin Tor neutral)...where as if that happened to a Horde city, people would die...I am still curious how Malfurion takes a large ass axe to the chest and survives...or how Mekkatorque fails to survive the Horde retaliation following Rastakhen's death but instead of a life for a life, they are like nope...lets have the Mechagnomes bring him back. Rastakhen wasn't really even part of the Horde yet...
Did the human just do the /train emote?
Woof. What a bad ending to go with the rest of the bad endings. So no real lasting consequences of the war. At least not for the Alliance. Alliance gets back Darkshore AND gets the hordes lands up in Arathi. Meanwhile Horde gets rocked over and over again much like they always have.15 years and the most the Alliance has really lost for good is a tree and 1 fort. Some war.
I would not say that Nathanos is a "terrible character"...he was one of just two believeable story-NPCs on the Horde-side this expac (the other being Sylvanas). My problem with him is that he somehow is way stronger than he should be and survives situations he should not survive. Which is bad writing, imho.If you take a character that you as a writer like and enjoy but who is not immensely powerful - which Nathanos is clearly not - and put him up against the Avatar of a God who just destroyed an entire settlement by snipping her fingers...that character SHOULD die. Either that, or you shopuld not have told this "fight" to happen in the first place. But telling the fight and then letting him live is just bad for the narrative and completely *!@#s all over the power-levels of your cosmos.Especially when this particular character is a zombie and could very well have died and been resurrected again afterwards, which would have made the whole scene so much better. Imagine if Tyrande would have cut him in half...and THEN the Valkyr would have sacrificed herself to bring him back. I would have accepted this kind of outcome far better.
Completed the Heroic Warfront yesterday, never saw this quest anywhere. After the mess of people not getting credit for completing Heroic, I'm not really surprised.Also, I'm glad there's a lot of comments here of people butthurt that the Alliance canonically won, as if that really impacts their enjoyment of the game at all. It makes no difference to gameplay. This expansion also might as well have never happened as no real impactful stuff happened.
It was a lie! This quest is still not available. Wowhed just took 2018 years old info...
Still not available? No? Alright.Maybe the night elves can win something in 2022.