This is, so far, the best "state of" post for SL. Well written and constructive, well done!
It was an obvious candidate and yes, after some quick testing it's on a 1 minute ICD, so no, you don't just get roughly 26% Vers across the board for pressing a single button once in a while, whilst also having amazing uptime on it!
With Ignore Pain, I can now how a heal without needing a talent.
This is one of the best-written of these class guides. Well done!
Well PvP-wise it's looking better than the actual state.
I am pretty happy about all warriors getting the option to use shields. Limiting any specs to certain weapons (like DK ones) is not and has never been a good thing imo.
I don't know exactly how to implement the changes I'm thinking, but here are my thoughts.Arms used to have access to Thunder Clap. I miss this. It provided excellent utility in the form of a slow (particularly in helping an otherwise slow-moving melee class stick to a ranged PvP target). It also used to interact with Rend--Blood and Thunder. It would spread your DoT to other targets, and I believe it would refresh it on the initial target so you only had to Rend at the start of a fight. I was hoping these would come back in the unpruning as I loved the interaction. Oh well! Rend was basically made redundant by mastery. It's still there as a talent, but like, why? We already have a bleed fueled by Rage, so having a second one feels kinda lame. Now if Rend was still spreadable by Thunder Clap (and we had Thunder Clap) it could add some interesting rotational changes, which many welcome from talents. Right now it just adds another button to replace Mortal Strike every now and then. With the Blood and Thunder effect rolled in it would provide a cool change to AoE, and the refresh of Rend would make a rotational change of incorporating another ability in our ST to fill otherwise empty globals. Just some thoughts. If not baseline, which I would love, it would at least be an interesting talent.Also, another effect that leans into the heavy hitting is the old Slam cast time. It felt weird when I was first learning the game--but once I realized it could be cast while moving I really liked it. It was a big windup for a big hit. The cast time made those otherwise dead globals at least appear to be useful since you weren't just sitting there autoattacking.
Great post! I hope retribution paladin gets something similar.
I don't understand what's so hard to make arms hit much harder with their slow-paced abilities? What's this identity crisis all about? What's so hard Blizzard? Just make them do a lot more damage to compansate for the slower gameplay. It's just THAT SIMPLE. Make Mortal Strike chunk healthbars but cost more rage just like in classic. It's the homogenization that killed a lot of spec's identity in modern WoW. Arms doesn't need to be a fast paced spec. You have fury for that. If arms' abilities actually did what they were supposed to do, you'd feel good about the slow-paced GCD nightmare, simply because when you see those big #$%^ crits on your screen, you are immediately rewarded. TL;DR Make arms abilities do more damage to compansate for a slower paced button pressing.
I am really happy that we are moving away from Deep Wounds doing 60% of your damage to your direct attacks doing most of your damage (I assume thats what the changes imply). I hated the RNG colossus smash in Legion (I hate any RNG involved in gameplay) and although I think BFA's deep wound design is better.... I'd still like to know that when I bring my sword down on someone they are taking a lot of damage... not the dot that comes afterwards.Now I just want them to take Sweeping Strikes off GCD and Arms will sound amazing. Regardless of what anyone says its just annoying to take up all that time just to swing my sword horizontally :/
make lvl 25 talents baseline and add there stuff like replacing stormbold with a shockwave .. improved intervene / ignore pain / fear that will fix:-> baseline heal (no kill needed) ! -> a baseline stun - what dps warriors doesnt have like every other dps class! -> utility like a usefull fear / stun ... (fear is currently just a 0,5sec aoe interrupt)-> improved survivalbility (maybe a talent that removes rage cost on ignore pain)-> dont loose mobility (double time) for utility / survivalbility -> thats a dumb unnecessary design
Well written. Thanks
This entire spec must be purge ! *Oh no Arthas why ?*It's too late ! And 2 Warriors spec are more than enough ! End this class's sufforing and fuse Fury and Arm to have the perfect warrior dps spec ! Follow me Warriors !
I've never enjoyed Arms because it's got too many extra buttons and has almost always been less powerful than Fury. I'm still not fond of the excessive amount of buttons for its rotation, but it definitely sounds better in Shadowlands. Though, it's still a warrior; we're going to be nearly useless until the last patch, like always. I say "nearly" because Feral still exists, but still! I'll give Arms a shot, even though I've never enjoyed it in prior expansions. Maybe it'll be worth playing over Fury for once.I'm going Ardenweald on my warrior. There is OBJECTIVELY never enough mobility. The rage generation is nice, but extra mobility is always nice. Especially when you don't have charge and heroic leap available. My main warrior is a Velf, so I also have that 3m utility teleport (which is SORELY underestimated, my god), but I'm going Ardenweald for even more mobility. I love my mobility, and I get irrationally mad when mobility is taken from me. More options to keep moving means I'm happier. Also, main reason for going Night Fae is because of the transmog. It's a known and objective fact that better transmog translates to better dps.
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