Retribution is going to gain quite a few old talents as baseline abilities. You'll always have access to Wake of Ashes
, Hammer of Wrath
, and Word of Glory
albeit with some changes. Blessing of Sacrifice
is a utility ability that we'll once again be able to use to either help save another player during periods of heavy damage or get maximum damage from Shield of Vengeance
. Other than that, we're gaining Shield of the Righteous
which won't be used very often since it requires a shield equipped to use and many of our other abilities require a two-handed weapon to be cast, and Turn Evil
which is a single target fear that can be cast on Undead, Aberrations, and Demons.
Auras are also returning to Paladins. These are raid-wide buffs with a restriction that only one can be used at a time per Paladin. Multiple buffs of the same type don't stack. You'll want to make sure there's one Paladin using Devotion Aura
in your group, but if someone else has that buff covered feel free to use one of the other two. Concentration Aura
is also available in Shadowlands but can't be used during pre-patch due to its level requirement.
- Devotion Aura - Grants a small damage reduction. Probably the most valuable aura for a raid as a whole.
- Crusader Aura - Increases mounted speed. Notably also increases the speed of Divine Steed.
- Retribution Aura - Rather than being a raid-wide buff like the other auras, the Paladin using the aura gains Avenging Wrath if an ally dies within range.
In place of the now-baseline talents, Retribution will have a lot of new (and some returning) talent options. Azerite Traits Empyrean Power
and Light's Decree
are being added as Empyrean Power
and Sanctified Wrath
, giving us access to more cleave damage options. Seraphim
and Holy Avenger
both allow for more burst oriented builds on a 45 sec and 3-minute cooldown respectively. Final Reckoning
is a brand new ability that does a large chunk of AoE damage and increases the damage that your other Holy Power spenders do to the targets, and is looking like an extremely potent option as well. On the defensive side of things, Healing Hands
increases the healing potential of Word of Glory
massively and can be very strong if you don't mind spending some Holy Power on it rather than on your damaging abilities.