Greetings!As some of you know, we've made adjustments to Shadow Priests lately to balance their damage, as heavy iteration on the specialization led to some things getting out of alignment. In this week's new Beta
build, we've made more adjustments.At the same time, we saw that some of the Insanity reductions from last week hurt the flow of the rotation, so we've reverted some of those. We also want to make sure that Mind Blast
feels important to use over Mind Flay
.This week's changes include:
- Dark Thought duration increased to 10 seconds (was 6 seconds).
Developers' notes: We've also decreased Dark Thought's max stacks to 1, as 5 felt excessive. We are open to feedback about how this feels, as always.
generates 8 Insanity (was 7). Mind Flay
damage reduced by 15%.
- Developers' notes: Shadow was proving too powerful in single target situations. This helps address that while still allowing Mind Blast to feel impactful.
damage reduced by 15%. Devouring Plague
initial hit reduced by 15%, and periodic damage reduced by ~12%. Auspicious Spirits
generates 2 Insanity (was 1). Damage reduced to 15% (was 30%). Searing Nightmare
once again costs 30 Insanity (was 35).
- Developers' notes: There is some gameplay value in getting 3 Searing Nightmares in a row when pooling Insanity, so we decided to revert this change.
Thank you for all of your testing and feedback.