This post was from a user who has deleted their account.
Compared to all the other class changes the Mage ones seem kind off vague, as if they still have to think of what to do with those while the other classes all have very clear changes to specific spells, talents and abilities.
Know what I'd like to see? Shaman waterwalk and waterbreath spells not have a reagent. Seriously, 'locks and DKs get to toss those around, what gives?Minor? Yes.Something I'd kill a guy for? Pretty likely.
Hunters doesn't need ammo? That would be pretty!
Finally some good news for hunters, no consumable ammo, i love it :D
Mm, those combinations of the totems will be great when I go back to resto.
Warr underpowered! Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances. rofl, you only change stances after charge --> zerker / def (depending on spec ofc) = no use. you shouldnt lose rage atall if ya have 20 or lower. suxx.