Warriors always had a problem about his rage, and if you don't crit, you are trash the rest of the time, even in PvP.
Hunter - Survival - Give a proper melee dps buff.Aspect of the beast - provide xyz to buff physical damage dealt or reduce the cooldown further on flanking strike. still too much RNG involved in the up time.Harpoon - gap closer / openerCarve - Actually do decent damage - right now it's horrible. melee has next to zero cleave and zero filler when Flanking strike is on CD / not resetting.
I want to know if there are any improvement for the prot warrior's group pulling. It is very hard for warrior to tank the group mob in the dungeon. Thunder Clap only make minor damage even with the rune and it can be silenced. If threat mass up, means no rage and even harder to make threat. The mechanic of group pulling for prot warrior need to be improved.
Give Mindflay a rune that turns it into a Chain-Lightning type spell that spreads dots, with a cooldown.
If warrior's will get their rage reworked they're a dead on arrival class in pvp for next season, nothing can save this class at this point
Love how boomkins are being completely ignored again. We have the same trash dmg as shadow priest but aggrend dont care.
Ok for rogue. Saber slash needs to give 2 combo points to match mutilate. The dps percentage may need to increase to match the double attack of mutilate. Right now the 2 combo point generation will beat out saberslash unless both give same. Also allow rogues use of axes and count swords and ax as same.Maybe give combat spec a roll the bones rune but less of rng issue But thays just my preferente as I loved that even though you would get screwed on rng 75% of time and most people hated itBalance druid need starfall rune and also a dps cooldown such as incarnation chosen of elune buff. Also while starfall is active it allows druids to cast while moving to counter those heading movement boss fightsThose are my main 2 classes. Even though I have other alts only 2 I really care about.
Survival Hunter has always been my favorite PvP spec in classic. I'd love to be able to play it in raid as well, but as ranged. BM makes the most sense for melee. Your pet owns, and you're right there next to it also owning. I really don't want to go back down the route of gutting survival into a weird melee spec. Most of the talents on their own are already fun and interesting.Feedback:-Combine the Humanoid/Monsterslaying talents. That divide has always been awkward and a lot of private servers have combined them.-Change the Feign Death resist talents to something actually interesting.-Wyvern Sting in combat.-The insane buff to TSA has pretty much made it mandatory to play if you want to play ranged physical damage in raid, whereas before at a certain gearing point you could play survival in raid with enough agi. I don't think this will ever be the case again due to the new strength of TSA for personal and party damage. Maybe buff the agi talent another 5%?
SoD just keeps getting worse with every phase, modern Blizzard has no idea how to develop classic WoW and now they have to constantly ask what they should do next just so they continue to not listen to anyone. Everything is incredibly unbalanced, people get 1 shot in pvp and we aren't even level 60 yet, a lot of the runes are completely useless. Some classes like mage or shaman can crit for your entire health pool and there's no counterplay at all.Copy/pasted spells given to other classes and they don't even update the tooltip (priest runes referencing warlocks in the tooltip because its just a copy/paste). Half the runes are taken from future expansions and they don't fit into the current spells/mana pools at all, there's no synergy and it feels pointless to even try using half the runes available. Many basic spells from classic are made useless because a rune spell is similar and better in every way so it replaces it entirely. Why not just fix or update the existing spell? Or fix existing talent points that no one has ever used before because they're useless? Blizzard just created a huge mess, even SoM 2 would have been better than SoD.
For Holy Pallys just make Art of War proc with healing crits, and make it so exorcism can also be cast on a friendly target as a heal. That way a pally has another instant heal in exorcism, but can also choose to do more dmg with the holy shock and exorcism resets from art of war healing crits
Turn mind flay into a summon that pops up when we mind blast and channels flay into the target. We have a lot of summons in SoD so it kinda leans into that.
Wishful Elemental Shaman Changes that you didn't ask for:Mages can spell batch Arcane Blast into Mass Regeneration for instant healing.Spell batching Lava Burst into Flame Shock should guarantee a critical strike.There are often bosses where ranged stack and group up more than 20 yards from the boss. Shock spells should have their base ranged increased. Even without Loyal Beta, Enhance Shaman is stronger than Elemental. Loyal Beta should also (or only) buff magic damage.Elemental Shamans are often taken out of ranged groups so they can drop Windfury for the melee. If we had either Wrath of Air or Skyfury totem, we could (optimally) stay in the ranged groups and not miss out on Moonkin aura, etc etc.
Can cats and bears please use grenades and other engineering stuff in form?Pretty please
My suggestion was a rune/skill book that replaces Shadowform with Voidform. Gives the priest+5% crit chance on shadow spells, decreases threat generated by 30% and critical hits with Mind Blast grant a shadow orb to the priest. Each orb would increase the damage/crit chance of Mind Flay by 10%
why not give light of dawn to pallies for aoe healing? just give it the same cd as penance, no holy power required. Also please give us SOC playstyle back with divine storm or at least let us use martyr and divine storm at the same time. We are just glorified auto-attack machines now... its like were still playing classic/era but we just have faster autos and hit exorcism.
Absolutely do not focus on Mind Flay being a major component again, always keep Mind Spike as the viable if not better alternative as channeling is not positive for solo content.At the very least you'd need changes like halving channel time or no channel push back in Shadowform to better Mind Flay itself before putting more focus on it. Making Mind Flay good is fine, just don't ruin Mind Spike to accomplish this.
Just give holy paladins light of dawn